'Carnage' - Zbrush and KeyShot
​
Having recently been working within ZBrush to better my organic skills, I decided to sculpt a bust of one of my favourite comic book villains 'Carnage’. Starting with a sphere, I blocked out the head, neck, tendons and jaw before adding in detail such as the tendrils and cheekbones, using a combination of the move, clay build up and standard brushes before rendering a quick grey scale image. Total time - 5 hours, rendered in KeyShot.
'Wendigo' Zbrush and KeyShot
​
This piece was a quick sculpt I created in Zbrush, for a Framestore ‘Sculpt Lunch Crunch’ which basically involved modelling a character based on a theme within one lunch hour. The theme for this model was to base it on the mythical Native American creature ‘Wendigo’ a cave dwelling forest humanoid.
For this, I used a combination of the ClayBuildUp brush and smooth, plus the standard brush for the ridge effects.